Hectic times

Today’s actually been a really good day. It was a low-pressure morning, I got the tracking information for my incoming shinies, I installed and noodled around on Pillars of Eternity, and I went to go see It Follows with the light of my life. (Who discussed doing science to the monster in the car on the way back.)

Pillars of Eternity is fun; it feels a lot like playing Baldur’s Gate back in the day[1], although I haven’t yet resorted to the tactic of summoning kobolds to fight for me and then looting the short bows for resale when they got killed and disappeared in a puff of smoke. It’s a bit crunchy, it feels fairly linear so far, and it has some gleefully creepy moments that I’ve been enjoying greatly. It’ll be good to play through, I think.

It Follows was… I don’t want to say it was surprisingly good, because I wasn’t expecting it to be bad. (Following under cut due to spoilers–mild ones, but it’s a really solid movie and people should get to watch it without spoilers if they so choose.)  Continue reading “Hectic times”

Wristcrunch

Well, I’m basically not allowed to type. I’m hoping very very hard that this situation is resolved by Monday morning. I can handle a weekend of no typing; I am less good with a workday of same, due to the truth of that immortal refrain “I don’t work and I don’t get paid”.

(This is not to say that I’m happy about the lack of typing, but at least my phone allows for Swype so I can ramble a little.)

Mostly I’m really hoping that the underlying issues – whatever they are – are easily resolved. Otherwise I’m going to need to start dictating writing into my phone, and I’ve got no idea what I’m going to do for editing.

Lost rules.

So over the weekend I had coffee-and-talk with Jason from Genesis of Legend, and among the meandering and many-many-lots recommendations shared[1], I had some thoughts that were turning into a post on the difference between video games and tabletop RPGs.

Then there was a Windows Update and a reboot.

(The gist of it, roughly, was that you expect to have everything necessary to play a video game, but you are expected to bring additional knowledge to the worldbuilding of an RPG–sometimes obvious, sometimes specific–and therefore they require a greater effort.)

There was also something about the difference between games (with rules) and toys (without them), which was basically a clumsy exploration of ideas expressed in one of Chris DeLeon’s essays on the topic, which are honestly very worth reading.

[1] If anyone out there has not read Strong Female Protagonist, may I sing its praises? Right then. Carry on.