After WorldCon

It’s been a busy time.

I have another novella drafted (that sound you hear in the background is the sound of me despairing of finishing anything before winter; the drafting went fairly quickly, but the revisions generally don’t, and right now I mostly have a lot of things that need revision). I also went to WorldCon, which was what WorldCons usually are; full of people I did not have enough time to catch up with (some of them have been making their own ribbons!), possessed of fascinating panels with conflicting scheduling, and generally a happy experience. I collected many signatures and made it to the Hugos.

My sleep schedule still hasn’t quite steadied. I expect it will over the next week, and then I will spend the first few weeks back home getting up at 5 a.m. or so. (Yes, I am hoping this works out as writing time.)

There’s an effort being made to create a Hugo for games–you can read about it at www.gameshugo.com–and I’m really hoping that that succeeds. Possibly more thoughts on that later; for now, this was the fifth and final day of the con and I can’t do more than mutter vaguely about “Powered by the Apocalypse”-this and “Choice of Games“-that and “the decision to not give the player character the option to ask about weird and surreal details in Kentucky Route Zero is a subtle but powerfully-effective way to suggest that the strangeness of the setting is normalized to some degree!”-other.

Alright. That’s enough for now.