Why do you own the books you do? I mean, why did you buy them instead of take them out of the library; why did you keep them instead of reselling or trading or giving them away?
What makes them worth it?
Words by Frances Rowat
Category covering assorted forms of narrative media; books, comics, movies, TV shows, and video games.
Why do you own the books you do? I mean, why did you buy them instead of take them out of the library; why did you keep them instead of reselling or trading or giving them away?
What makes them worth it?
I had a couple of ill-advised over-enthusiastic book purchases this year, and my number of owned-but-utterly-unread books is edging uncomfortably close to triple-digits. (In fact, I think it might be over triple digits, but I am not checking at the moment; the list of eighty-six is quite unnerving enough without entering the books from one particular bookcase.)
(The list was actually at eighty-nine as of April 30.)
In light of this, I’m making a serious effort to read what I own. I liked them enough to buy them, and as flip as I may occasionally be about this, that’s not a casual thing. And an untouched book strikes me as a horribly sad thing.
I just finished Terry Lamsley’s Conference with the Dead yesterday. I discovered I’d read a couple of them before–this isn’t atypical, I’ve read horror anthologies and magazines for a couple of decades, and it’s actually getting a bit hard for me to find an anthology or collection that doesn’t have something I’ve read before. Still, it was long enough ago that I decided it was worth a reread.
His writing seems quite plain–not in a bad way, but plain in the way M.R. James is quiet. The later stories in the book are slightly weirder; there’s the same calm explanation as always, it’s just relating how reality is doing a quiet little fever-dream melt and slip. They never quite end up portraying the misunderstandings of a character as reality, though–it’s something I associate very much with Ramsey Campbell, and with him writing the introduction, I was a bit anxious about the possibility.
Overall, a very good read.
(Please understand; I like Campbell’s writing, but I’d settled into the quiet ghost story mood of he collection, and I don’t think the style would have fit.)
Let’s be clear: this is not being afraid to turn out the light. This is knowing that when you turn out the light, you will spend a moment (and moments can be very long) lying in the dark, listening to your breathing, and thinking about what you just read. And what you just read is creepy, and not relaxing, and you can’t quite stop dwelling on it.
(Awesome feeling, really. Right, where was I?)
I was browsing through my list of currently-being-read books and noting most of them don’t have that–or at least, I don’t expect them to have it. Still working through them, after all. Of the two that might, one is a brick of an anthology from ’85, and one is a limited-edition collection. (Yes, both are a pile of short stories; I find those tend to disturb much more easily than novels.) Both are hardcovers. Neither lends themselves to being read comfortably in bed.
This is probably a good thing at the moment, since I need to be up early tomorrow, and do not want to be awake thinking about how wonderfully Michael Shea handles shoggoths and limited-omniscient POV voice. But I still rather regret not having more quietly unsettling things to read.
In the meantime, however, I’ve finished Horns (yes, I know; started it yesterday and had it all-but-done the same, read the epilogue-ish moment today) and am looking around for something to relax with. I may dig out some Stuart MacBride; I’m not sure why the Logan McRae novels are always soothing, but at this point I’d just like to be able to unwind and read enough to get to sleep.
Light of my life found a hardcover copy of Horns (horror novel by Joe Hill) on clear-this-out discount sale last time we were at Chapters. I woke up at 2:30 in the morning and couldn’t sleep, and thought reading for a bit before lying back down might help, so I picked it up.
(Also, honestly, I can’t find “The Library Policeman” and I knew enough about the premise of Horns that I thought it might have some decently plausible writing about a guy coping with an impossible situation.)
Anyway, I promptly got hooked. Read through the entire first section and a few pages into the second before deciding I was tired enough to be put the book down, wander out for a glass of milk, and poke the keyboard. As one does.
The first section really grabbed me. The second section, however, is a digression-back-to-childhood or prequel or something else that I can’t remember the name of right now, because it’s 3:30 a.m. and I’m going back to bed. I found it a lot less gripping; could practically feel the momentum of reading screeching to a halt. Not sure how much of that has to do with being tired again, though.
More later.
Bubbly Fizz. Mmmmm.[1]
Spoilers follow–no, honestly, serious spoilers–but it doesn’t matter unless you game. Continue reading “Let’s talk sacrifice.”
I’ve had a headache for about ten hours now. I mean, I realize I am having this headache on a day when a good friend of mine is having a migraine, and that does a lot to put it in perspective. But it’s starting to wear on me.
I got a story rejection today. I was expecting it, and it was very polite. Still… what can you do?
(ObAnswer: Pick up and carry on. I know, I know. Goal for tomorrow: two new pages.)
Watching Game of Thrones and comfortably hating Theon. I do love the Greyjoys and the Iron Islands; they make me think of King Hagrid, cold and drawn and grey, standing by the sea and watching the waves they rule. Blood and salt and iron.
And the Cthulhu shout-outs don’t hurt either.
Started two new anthologies–End of the World and Haunts: Reliquaries of the Dead–and neither one is really grabbing me yet. I’m hoping a good night’s sleep will clear things up. Whether or not the extension goes through tomorrow (and I expect it will; early next week if not), at least there’s only six work-hours left until the weekend.
I’m very sorry. I wish I could come up with something more interesting to say.
Huh. 822 words in just a bit under 57 minutes. I think that’s actually pretty close to the “two hundred and fifty words every quarter hour.” Mind, half of them need to be dragged out and shot, but there are words!
Had an interesting discussion about Dale (of Walking Dead), Glen Bateman (of The Stand), and Bobby (from Supernatural) with John, earlier today. I was frustrated because I didn’t have quite the right words for them, and couldn’t pin down the common elements. (Besides, you know, all three of them have made me cry once. Damn characters.)
It’s hard to get into this without getting into spoilers, and my laptop is telling me “shut it down, dummy, you have 8 minutes left”, but the end result of the discussion was that we started with the idea of father figures and what they mean the hero has to do, and from there went through the concept of homemakers on to culture heros, tricksters, and civilizing influences. TV Tropes has failed me, and that’s okay, because while it’s a nice thing to check in on occasionally I am actually perfectly fine with opinions that aren’t pre-listed on it. (Still need a better breakdown of pet monster idea, too.)
4 minutes power left, warning light blinking, more later.
A brief digression on story hooks.
There’s this thing Fallout does–all four RPGs, I mean. I can’t speak to Tactics. You start out with an important goal, and once you’ve done it, the elements of the world you were travelling through coalesce and you have the second bigger goal. (You find the water chip, but the important thing is now to deal with the Master. You find get the GECK for your village, but the important thing is now to deal with the Enclave. You find out who shot you and why, but the important thing is now the second Battle of Hoover Dam and the ultimate fate of New Vegas.)
What’s important, I think, is that the first goal is not irrelevant; you do not fail at it, you never discover it didn’t matter. But the process of achieving it results in you learning about the world, and gives you a chance to care about the second goal. It’s interesting; and as far as I can tell, it’s fairly unique in video games. I mean, I need to play more of them, but…
I’m not sure the technique would work as well in written stories or movies; the involvement is a bit more distant. Still, possibly bits of it are adaptable. Will keep an eye out for examples.
http://orringrey.com/2012/01/10/the-curse-of-the-forgotten-fedora/
I an pleased to see that the use of sartorial cues with regards to life events has not completely fallen by the wayside since its use in “It Happened Tomorrow” (which is surely not the last use of it, but one I remember most clearly).
(Working on coming back. Horrible holiday season.)
Sitting down to watch episode eleven of AHS, and the psychic has just explained about the draw of the house. The words “paramagnetic force” and “physics” were involved. And…
I don’t think I have ever heard a more mood-breaking description of the dry-cell battery of evil. And I have heard some really bad ones. (And read them, but for the sake of the discussion, those are also covered in this complaint.) It was …embarrassing. And the description of the Roanoke colony, and the banishment curse, and… gah. Continue reading “American Horror Story, the embarrassment”